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Welcome to our new, and still growing, roundup of introductory info, FAQs,
tutorials, tips and techniques for PDAs, handheld devices and other
wireless gadgets.
| DevX |
From Palm OS to
Symbian OS: Making the Switch Thinking about switching from Palm OS
to Symbian OS? The proliferation of smartphones has made it necessary
to build many wireless applications from the operating system on up and
Symbian OS seems to have this market cornered. This two-part series
outlines the differences between developing for Palm OS and for Symbian
OS. So if you do decide to switch, you'll know what to expect. |
| IBM |
Designing
a Palm user interface, Part 1 This first tutorial of the Palm OS
series goes into the entire build cycle of a complete application. Get
build environment tips here, too, and in the end you'll be prepped for
the next tutorial on advanced Palm OS programming.
Designing
a Palm user interface: Part 2 This article concludes the discussion
of specific implementation issues that software developers and
interaction designers need to consider as they port applications from a
Windows to a Palm OS environment. These lessons focus on unique user
interactions, display space constraints, and limitations in integrated
assistance in the Palm OS application interface. |
| Java Developers Journal (JDJ) |
Getting
Started with Java on PDAs (2/02) PDAs are becoming a permanent
fixture in the everyday lives of consumers and business people. There's
no question that we have Palm to thank for bringing us a small,
pen-based, easy-to-use organizer to help keep our busy lives on track.
At the same time, Microsoft has been trying to hit one out of the park
for years with its Windows CE operating system running on a variety of
handheld devices. |
| Microsoft |
Introduction
to MAPI in Pocket PC 2002 C++ Applications Because the Pocket PC
2002 SDK removes the MsgStore APIs, applications based on Pocket PC
2002 must now use MAPI to interact with the user’s e-mail subsystem.
This can be quite daunting at first but don’t despair, help has
arrived! This article deals with the basic operation of MAPI
(initializing the API and sending mail). |
| Sun |
J2ME FAQ What is the
Java 2 Platform, Micro Edition? What is a J2ME Configuration? What is a
Profile? Do Optional Packages still exist? How do Profiles get defined?
Is KVM the virtual machine upon which all of the J2ME technology is
based? What happens to PersonalJava and EmbeddedJava technologies? Is
there a user interface model for the J2ME technology? How will the J2ME
technology be made available?
Wireless
Software Design Techniques What every wireless software developer
should know (5/02) Developing applications for devices with limited
resources requires skillful developers who are willing to learn and
understand how the wireless environment operates, and able to make
intelligent decisions regarding software architecture and performance
issues. The purpose of this article is to enlighten you about concerns
you should keep in mind when developing J2ME applications.
J2ME
for Home Appliances and Consumer Electronic Devices (1/03)
Describes the CDC, related profiles, and how to develop applications
for consumer and embedded devices. |
| Symbian |
Symbian
OS: supporting packet-switched networks The introduction of
packet-switched 2.5G and 3G networks, which bring with them the promise
of always-connected devices, has built up a great deal of expectation.
This paper examines the opportunities for new revenue streams in
packet-switched wireless networks and the key role played by Symbian OS
phones in driving this market.
Symbian OS
reference designs Symbian OS is designed for optimal flexibility,
giving mobile phone manufacturers broad scope for differentiation and
innovation in user interfaces, hardware designs and connectivity. Read
more on how flexibility of UI system was one of the very earliest
design goals of Symbian OS.
Symbian
OS phones Mobile phones are highly personal and varied. Products
available today, such as the Ericsson R380 Smartphone and the Nokia
9210 Communicator show the diversity of mobile phones that can be
created with Symbian OS. Check out the full list. |
| Wireless Dev Net |
Network
Programming with J2ME Wireless Devices The wireless devices such as
cell phones and two-way pagers keep their owners connected to the
outside world at anytime from anywhere. They offer great connectivity
that other types of devices couldn’t offer. Application development
for these wireless devices is going to be in great demand for the next
couple years. Network programming plays an important role in wireless
application development to take advantage of the connectivity these
devices have to offer... |
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