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Mobile Graphics: Smartphones Beat the Drum to Which All Markets MarchIn-Stat - 12/6/2011 - 65 Pages - ID: ZZZQ6769179 | | Publisher Purchase Options |  | PDF E-mail From Publisher | $4,995.00 | Add to cart  |  | Global Site License Fulfilled by Publisher | $9,990.00 | Add to cart  |
Abstract | Table
of Contents
Consumers' desire for a rich visual experience, on any size screen, continues to push the limits of current mobile SoCs and makes the graphics processing unit (GPU) one of the most critical components in the design and differentiation of the SoC in consumer devices. This report provides a comprehensive look at the graphics or GPUs with a strong emphasis on the integrated or intellectual property (IP) solutions that are available for mobile consumer electronic devices.
With this report clients can:
- Determine mobile graphics TAM across 12 mobile device platforms
- Develop both short- and long-term marketing plans based on current analysis and future trends
- Evaluate and compare key market technology players
- Create targeted product roadmaps based on the four key factors driving innovation
The forecasts in this report include:
- Five-year mobile graphics TAM by mobile device platform
- Vendor market shares
- CE devices forecasts include: cellphones, smartphones, notebook PCs, tablets, digital cameras, MP3 players, personal navigation devices (PNDs), e-readers, handheld game consoles, digital camcorders, portable media players (PMPs), and mini-notes
- Vendor profiles including: AMD, ARM, Digital Media Professionals (DMP), Imagination Technologies, Intel, Nvidia, Qualcomm, and Vivante
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